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Saturday, April 13, 2013

Research Methods Assignment 3 Would the introduction of educational games into the classroom improve children's math skills?  

Research Methods Assignment 3Would the introduction of educational games into the classroom improve baby birdren?s math skills??IntroductionThis investigate aims to explore to what extent, how the introduction of educational games provide, or cannot, assist students to upraise their learning, interest and attentiveness in a particular subject matter, maths time?s tables.

The chief(prenominal) objectives of this research are:?To explore to what extent introducing an E-Learning play into a classroom can, or cannot enhance learning in classrooms in practical, assessable and manageable way.

?To explore to what extent the introduction of an E-Learning Game into a classroom can, or cannot improve a child?s interest and attentiveness.

The researcher believes the importance of this beca implement of the ternary types of shipway people learn. Some experts say there are as many as seven different learning styles; except in this case we can narrow it down to three types of learning:?Listening learners?Seeing learners?Touch/ sustain learnersIf we substance abuse an example of one of life?s earliest lessons ?the oven can burn you?.

?Listening learners heard their mother, believed the information, and never touched a stove.

?Seeing learners watched their brother touch the stove, and never touched it.

?Experience learners touched the stove; but only once!In my opinion it is important to see do games just enhance the abilities of a small group eg.

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Touch/Experience learners or the abilities of the majority participants involved. In order to test this theory the pursuance research design method is proposed.

Proposed Research Design (Method)The research preformed will be primarily quantitative and a marking sectional study. There will be 6 classes elect at a 4th class level from 6 randomly picked schools in Dublin.

The project will involve the use of a game for the Nintendo DS called Dr Kawashima?s Brain Training. This is a collection of mini-games such as number bond challenges, reading...

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